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Note that with 23.976 fps time code, the "second" counter is still increased after 24 frames, even though 24 frames add up to slightly more than a real second. When working with other time sources, confusion can arise since a "second" in 23.976 fps time code notation is slightly longer than a real second, it is 1.001 (24 × 1 / (24000 / 1001 ...
To convert 24 frame/s film to 29.97 frame/s (presented as 59.94 interlaced fields per second) NTSC, a process called "3:2 pulldown" is used, in which every other film frame is duplicated across an additional interlaced field to achieve a framerate of 23.976 (the audio is slowed imperceptibly from the 24 frame/s source to match). This produces ...
Movies (shot at 24 frames per second) are converted to television (roughly 50 or 60 fields [B] per second). To convert a 24 frame/sec movie to 60 field/sec television, for example, alternate movie frames are shown 2 and 3 times, respectively. For 50 Hz systems such as PAL each frame is shown twice. Since 50 is not exactly 2×24, the movie will ...
Actually hand-drawing 24 unique frames per second ("1's") is costly. Even in big budget films, usually hand-drawn animation is done shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second) [4] and some animation is even drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per ...
This creates uneven motion, appearing stroboscopic. Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly sampled for standard frame rates such as 24, 48 and 60 FPS film or 25, 30, 50 or 60 FPS video.
The 1080-line system does not support progressive images at the highest frame rates of 50, 59.94 or 60 frames per second, because such technology was seen as too advanced at the time. The standard also requires 720-line video be progressive scan, since that provides better picture quality than interlaced scan at a given frame rate, and there ...
In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).
Film runs at a standard rate of 24 frames per second, whereas NTSC video has a signal frame rate of 29.97 frames per second. Every interlaced video frame has two fields for each frame. The three-two pull down is where the telecine adds a third video field (a half frame) to every second video frame, but the untrained eye cannot see the addition ...