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  2. GeneMark - Wikipedia

    en.wikipedia.org/wiki/GeneMark

    GeneMark is a generic name for a family of ab initio gene prediction algorithms and software programs developed at the Georgia Institute of Technology in Atlanta.Developed in 1993, original GeneMark was used in 1995 as a primary gene prediction tool for annotation of the first completely sequenced bacterial genome of Haemophilus influenzae, and in 1996 for the first archaeal genome of ...

  3. Grammatical evolution - Wikipedia

    en.wikipedia.org/wiki/Grammatical_evolution

    Grammatical evolution (GE) is a genetic programming (GP) technique (or approach) from evolutionary computation pioneered by Conor Ryan, JJ Collins and Michael O'Neill in 1998 [1] at the BDS Group in the University of Limerick.

  4. Grammar induction - Wikipedia

    en.wikipedia.org/wiki/Grammar_induction

    Grammar induction (or grammatical inference) [1] is the process in machine learning of learning a formal grammar (usually as a collection of re-write rules or productions or alternatively as a finite-state machine or automaton of some kind) from a set of observations, thus constructing a model which accounts for the characteristics of the observed objects.

  5. List of gene prediction software - Wikipedia

    en.wikipedia.org/wiki/List_of_gene_prediction...

    Its name stands for Prokaryotic Dynamic Programming Genefinding Algorithm. It is based on log-likelihood functions and does not use Hidden or Interpolated Markov Models. Prokaryotes, Metagenomes (metaProdigal) [4] AUGUSTUS: Eukaryote gene predictor: Eukaryotes [5] BGF Hidden Markov model (HMM) and dynamic programming based ab initio gene ...

  6. Gene prediction - Wikipedia

    en.wikipedia.org/wiki/Gene_prediction

    The GeneMark-ES and SNAP gene finders are GHMM-based like GENSCAN. They attempt to address problems related to using a gene finder on a genome sequence that it was not trained against. [7] [8] A few recent approaches like mSplicer, [9] CONTRAST, [10] or mGene [11] also use machine learning techniques like support vector machines for successful ...

  7. Induction of regular languages - Wikipedia

    en.wikipedia.org/wiki/Induction_of_regular_languages

    Angluin gives a cubic algorithm for learning of the smallest k-reversible language from a given set of input words; for k = 0, the algorithm has even almost linear complexity. [ 6 ] [ 7 ] The required state uniqueness after k + 1 given symbols forces unifying automaton states, thus leading to a proper generalization different from the trivial ...

  8. Genetic programming - Wikipedia

    en.wikipedia.org/wiki/Genetic_programming

    Genetic programming (GP) is an evolutionary algorithm, an artificial intelligence technique mimicking natural evolution, which operates on a population of programs.It applies the genetic operators selection according to a predefined fitness measure, mutation and crossover.

  9. Genetic algorithm - Wikipedia

    en.wikipedia.org/wiki/Genetic_algorithm

    In 1950, Alan Turing proposed a "learning machine" which would parallel the principles of evolution. [40] Computer simulation of evolution started as early as in 1954 with the work of Nils Aall Barricelli, who was using the computer at the Institute for Advanced Study in Princeton, New Jersey. [41] [42] His 1954 publication was not widely noticed.

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