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In contract bridge, various bidding systems have been devised to enable partners to describe their hands so that they may reach the optimum contract.Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available.
Vanderbilt defines the potential of bridge hands in terms of quick tricks. [1]: 28–30 [Note 3] In summary, Vanderbilt Club is: [1]: 27–89 1 ♣ – artificial, at least 3 quick tricks [Note 4] 1 ♦ response – artificial, fewer than 2 quick tricks; Other responses (including 2 ♦) – regulation, at least 2 quick tricks
In the card game contract bridge, the Losing-Trick Count (LTC) is a method of hand evaluation that is generally only considered suitable to be used in situations where a trump suit has been established and when shape and fit are more significant than high card points (HCP) in determining the optimum level of the contract.
Zar Points (ZP) is a statistically derived method for evaluating contract bridge hands developed by Zar Petkov. The statistical research Petkov conducted in the areas of hand evaluation and bidding is useful to bridge players, regardless of their bidding or hand evaluation system.
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships , [ 1 ] with partners sitting opposite each other around a table.
An EHAA two-bid shows six to twelve high card points, and a five card or longer suit.There are no restrictions on suit quality (xxxxx and AKQJxxxx both qualify). EHAA bidders use a "get in quick, get out quick" style, which permits interference or an opening bid in nearly every auction, protected by fairly strict requirements on further bids by the partnership.
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AK is two honor tricks, AQ is 1 1 / 2 honor tricks, A or KQ is 1 honor trick, and Kx is 1 / 2 honor trick. Similar in concept to quick tricks in the play of the hand. Hook (Slang) Finesse (noun or verb). House player An employee of a bridge club who is available as a fourth. Howell movement