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  2. Memory-mapped I/O and port-mapped I/O - Wikipedia

    en.wikipedia.org/wiki/Memory-mapped_I/O_and_port...

    Memory-mapped I/O is preferred in IA-32 and x86-64 based architectures because the instructions that perform port-based I/O are limited to one register: EAX, AX, and AL are the only registers that data can be moved into or out of, and either a byte-sized immediate value in the instruction or a value in register DX determines which port is the source or destination port of the transfer.

  3. Programmed input–output - Wikipedia

    en.wikipedia.org/wiki/Programmed_input–output

    In contrast, in direct memory access (DMA) operations, the CPU is uninvolved in the data transfer. The term can refer to either memory-mapped I/O (MMIO) or port-mapped I/O (PMIO). PMIO refers to transfers using a special address space outside of normal memory, usually accessed with dedicated instructions, such as IN and OUT in x86 architectures.

  4. Memory mapping - Wikipedia

    en.wikipedia.org/wiki/Memory_mapping

    Memory-mapped I/O, an alternative to port I/O; a communication between CPU and peripheral device using the same instructions, and same bus, as between CPU and memory; Virtual memory, technique which gives an application program the impression that it has contiguous working memory, while in fact it is physically fragmented and may even overflow ...

  5. Memory access pattern - Wikipedia

    en.wikipedia.org/wiki/Memory_access_pattern

    In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]

  6. Input/output - Wikipedia

    en.wikipedia.org/wiki/Input/output

    In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it.

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the ...

  8. Memory ordering - Wikipedia

    en.wikipedia.org/wiki/Memory_ordering

    In embedded system programming, it is very common to have memory-mapped I/O where reads and writes to memory trigger I/O operations, or changes to the processor's operational mode, which are highly visible side effects. For the above example, assume for now that the pointers are pointing to regular program memory, without these side-effects.

  9. Input–output memory management unit - Wikipedia

    en.wikipedia.org/wiki/Input–output_memory...

    In computing, an input–output memory management unit (IOMMU) is a memory management unit (MMU) connecting a direct-memory-access–capable (DMA-capable) I/O bus to the main memory. Like a traditional MMU, which translates CPU -visible virtual addresses to physical addresses , the IOMMU maps device-visible virtual addresses (also called device ...