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Screencasting is the process of recording one's computer screen as a video, usually with an audio voice over, to create a software demonstration, tutorial, presentation, etc. Adobe Presenter Video Express supports simultaneous recording of full screen video and microphone audio for creating screencasts. [12]
FlipaClip allows users to create 2D frame-by-frame animations. [4] [5] Besides the basic drawing features, users can use a customizable rule tool; import images, videos and audio files; create multiple frame layers at various frames per second; [6] [7] and export their work in various file formats.
A-Frame is an open-source web framework, written in JavaScript, for building virtual reality (VR) experiences. [2] It is maintained by developers from Supermedium (Diego Marcos, Kevin Ngo) and Google (Don McCurdy). A-Frame is an entity component system framework for Three.js where developers can create 3D and WebXR scenes using HTML.
Three types of pictures (or frames) are used in video compression: I, P, and B frames. An I‑frame (intra-coded picture) is a complete image, like a JPG or BMP image file. A P‑frame (Predicted picture) holds only the changes in the image from a previous frame. For example, in a scene where a car moves across a stationary background, only the ...
Video4Linux (V4L for short) is a collection of device drivers and an API for supporting realtime video capture on Linux systems. [1] It supports many USB webcams, TV tuners, and related devices, standardizing their output, so programmers can easily add video support to their applications.
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Camera Link is a serial communication protocol standard [1] designed for camera interface applications based on the National Semiconductor interface Channel-link.It was designed for the purpose of standardizing scientific and industrial video products including cameras, cables and frame grabbers.
Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects.