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  2. Hidden-line removal - Wikipedia

    en.wikipedia.org/wiki/Hidden-line_removal

    In 1966 Ivan E. Sutherland listed 10 unsolved problems in computer graphics. [3] Problem number seven was "hidden-line removal". In terms of computational complexity, this problem was solved by Frank Devai in 1986. [4] Models, e.g. in computer-aided design, can have thousands or millions of edges. Therefore, a computational-complexity approach ...

  3. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    Example of line clipping for a two-dimensional region. In computer graphics, line clipping is the process of removing lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is outside of the viewing area is removed.

  4. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.

  5. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.

  6. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  7. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Scan line - Wikipedia

    en.wikipedia.org/wiki/Scan_line

    This is sometimes used today as a visual effect in computer graphics. [3] The term is used, by analogy, for a single row of pixels in a raster graphics image. [4] Scan lines are important in representations of image data, because many image file formats have special rules for data at the end of a scan line.