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Bracket matching, also known as brace matching or parentheses matching, is a syntax highlighting feature of certain text editors and integrated development environments that highlights matching sets of brackets (square brackets, curly brackets, or parentheses) in languages such as Java, JavaScript, and C++ that use them. The purpose is to help ...
Off-side rule languages: Boo, Cobra, CoffeeScript, F#, Haskell (in do-notation when braces are omitted), LiveScript, occam, Python, Nemerle (Optional; the user may use white-space sensitive syntax instead of the curly-brace syntax if they so desire), Nim, Scala (Optional, as in Nemerle)
Notable programming sources use terms like C-style, C-like, a dialect of C, having C-like syntax. The term curly bracket programming language denotes a language that shares C's block syntax. [1] [2] C-family languages have features like: Code block delimited by curly braces ({}), a.k.a. braces, a.k.a. curly brackets; Semicolon (;) statement ...
Version 2 of Svelte was released on 19 April 2018. It set out to correct what the maintainers viewed as mistakes in the earlier version such as replacing double curly braces with single curly braces. [12] Version 3 of Svelte was written in TypeScript and was released on 21 April 2019. It rethought reactivity by using the compiler to instrument ...
Handlebars.js [7] is self-described as: . Handlebars.js is an extension to the Mustache templating language created by Chris Wanstrath. Handlebars.js and Mustache are both logicless templating languages that keep the view and the code separated like we all know they should be.
It has a two-dimension syntax where indenting is meaningful to define blocks (although, an alternate syntax uses curly braces and semicolons). Haskell is a declarative language, there are statements, but declarations within a Haskell script. Example:
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var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...