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Cross-checks are rare in actual play, though they do occur, and in some endgames, particularly queen endgames, they are very important. The position shown to the right is the final position in the famous queen endgame from the game [1] between Mikhail Botvinnik and Nikolay Minev, Amsterdam Olympiad, 1954.
cross-check A cross-check is a check played in reply to a check, especially when the original check is blocked by a piece that itself either delivers check or reveals a discovered check from another piece. [112] crosstable An arrangement of the results of every game in a tournament in tabular form. The names of the players run down the left ...
In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...
The queen and pawn versus queen endgame is a chess endgame in which both sides have a queen and one side has a pawn, which one tries to promote. It is very complicated and difficult to play. Cross-checks are often used as a device to win the game by forcing the exchange of queens.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
Cross-checking, an infraction in the sport of ice hockey and lacrosse. Cross-check (chess) , a chess tactic of blocking a check with a check to force the exchange of pieces The Interstate Voter Registration Crosscheck Program , a former voter registration list maintenance program in the United States
This is a list of chess openings, organised by the Encyclopaedia of Chess Openings (ECO) code classification system.The chess openings are categorised into five broad areas ("A" through "E"), with each of those broken up into one hundred subcategories ("00" through "99").
The unicornio (the illustration on the medieval codex shows a rhinoceros's head) moves like a modern knight, before continuing diagonally outward any number of squares.(In H. J. R. Murray's translation, its first move is a non-capturing knight move, after which it acts as a bishop for the rest of the game.)