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The game is developed with the Unreal Engine for organizational reasons. [11] During development, Alkimia Interactive switched from Unreal Engine 4 to Unreal Engine 5. [9]When asked whether there will be mod support for the remake, the development studio, which itself consists of members (e.g. Lead Producer Pollice) who had worked on mods for Gothic I and Gothic II, explained that they will ...
After it released a playable teaser in December to gauge public interest for a remake of 2001 fantasy RPG Gothic, THQ Nordic says it's moving forward with full development of the title. The ...
Gothic is a fantasy action role-playing game franchise created by German developer Piranha Bytes and since May 2019 owned by THQ Nordic.The series is known for its immersive and reactive world, where the environment and NPCs respond dynamically to the player's actions, making exploration and interaction with the world a core aspect of the gameplay.
Piranha Bytes GmbH was a German video game developer based in Essen. It was best known for their Gothic and Risen series of role-playing video games. Piranha Bytes was founded in Bochum in 1997 and bought by Phenomedia in 1999. When Phenomedia filed for insolvency in May 2002, the Piranha Bytes management bought out the studio.
Founded in June 2011, THQ Nordic is an Austrian video game publisher based in Vienna that acts as the primary publishing arm of Swedish holding company Embracer Group.THQ Nordic GmbH, originally Nordic Games GmbH, changed its name to THQ Nordic in 2016 to better reflect its games portfolio.
Gothic is a 2001 action role-playing video game developed by Piranha Bytes for Microsoft Windows and the first game of the game series of the same name.It was released on 15 March 2001 in Germany, on 30 October 2001 in Europe, on 23 November 2001 in North America and on 28 March 2002 in Poland.
Gothic II is a 2002 action role-playing video game developed by Piranha Bytes for Microsoft Windows, as a sequel to Gothic.It was released for Microsoft Windows on 29 November 2002 in Germany, on 13 June 2003 in Europe and on 28 October 2003 in North America.
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