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Ancients is a two-player wargame with rules for low-complexity tactical combat. The game box includes four map sheets to be used with various battles. [1] Various options allow for the inclusion of exotic items such as chariots or elephants.
In Ancient Greece, phalloi were believed to have apotropaic qualities. Often stone reliefs would be placed above doorways, and three-dimensional versions were built across the Greek world. Most notable of these were the urban monuments found on the island of Delos. The phallus was also an apotropaic symbol for the ancient Romans.
Stewart Wieck reviewed Quest of the Ancients in White Wolf #28 (Aug./Sept., 1991), rating it a 3 out of 5 and stated that "This game would be deserving of extra attention if the author had included more information about the game world or even a sample adventure (a pet peeve of mine).
Gene Alloway reviewed Treasures of the Ancients in White Wolf #37 (July/Aug., 1993), rating it a 3 out of 5 and stated that "Though originally part of the Gamma World book in 3rd edition, Treasures of the Ancients is reasonably priced and well-done. It is indispensable for the Gamma World universe, and
Spell for passing on the upper road of Rosetjau. [5] Rosetjau is the "name of the Necropolis of Giza or Memphis, later extended to the Other World in general." [6] 5. Spell for not doing work in the realm of the dead. 6. A shabti spell. First attested as Spell 472 of the Coffin Texts. The text of the spell reads-
Archaeologists took the papyrus, named Waziri Papyrus 1, to a laboratory in Tahrir where it was carefully opened, according to the release. Fully unrolled, the scroll was about 52 feet long.
Irons possessed knowledge of magic spells and could also feel or sense magical energy. Irons was also a skilled swordsman and fighter due to his experiences with the Templar Knights. Iron's most potent weapons were his centuries of experience, his vast economic resources, and his influence over powerful underground organizations such as the ...
Page from the Greek Magical Papyri, a grimoire of antiquity. A grimoire (also known as a "book of spells", "magic book", or a "spellbook") is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities ...