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  2. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    The origin R denotes unmodified reality. A continuum across the virtuality axis, V, includes reality augmented with graphics (augmented reality), as well as graphics augmented by reality (augmented virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these. The mediality axis denotes changes.

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, including robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities. In generating ...

  4. Simulacra and Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulacra_and_Simulation

    Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which he seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.

  5. Hyperreality - Wikipedia

    en.wikipedia.org/wiki/Hyperreality

    Hyperreality is significant as a paradigm to explain current cultural conditions. Consumerism, because of its reliance on sign exchange value (e.g. brand X shows that one is fashionable, car Y indicates one's wealth), could be seen as a contributing factor in the creation of hyperreality or the hyperreal condition.

  6. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by JarosÅ‚aw Pijarowski and ...

  7. Jaron Lanier - Wikipedia

    en.wikipedia.org/wiki/Jaron_Lanier

    In his book Dawn of the New Everything: Encounters with Reality and Virtual Reality (2017), Lanier reflects on his upbringing in 1960s New Mexico, his lifelong relationship with technology, and his path to Silicon Valley. Part personal memoir and part rumination on virtual reality, Lanier highlights VR's versatility both in historical context ...

  8. Virtual reality in fiction - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_in_fiction

    Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à la The ...

  9. Sociology of the Internet - Wikipedia

    en.wikipedia.org/wiki/Sociology_of_the_Internet

    The sociology of the Internet in the stricter sense concerns the analysis of online communities (e.g. as found in newsgroups), virtual communities and virtual worlds, organizational change catalyzed through new media such as the Internet, and social change at-large in the transformation from industrial to informational society (or to ...