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  2. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  3. Lee algorithm - Wikipedia

    en.wikipedia.org/wiki/Lee_algorithm

    The Lee algorithm is one possible solution for maze routing problems based on breadth-first search. It always gives an optimal solution, if one exists, but is slow and requires considerable memory. It always gives an optimal solution, if one exists, but is slow and requires considerable memory.

  4. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    In the hypothetical situation where Nodes A, B, and C form a connected undirected graph with edges AB = 3, AC = 4, and BC = −2, the optimal path from A to C costs 1, and the optimal path from A to B costs 2. Dijkstra's Algorithm starting from A will first examine B, as that is the closest.

  5. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using a tessellation algorithm. This is a simple and fast way to generate a maze. [3] On each iteration, this algorithm creates a maze twice the size by copying itself 3 times. At the end of each iteration, 3 paths are opened between the 4 smaller mazes. The advantage of this method is that it is very fast.

  6. Maze runner - Wikipedia

    en.wikipedia.org/wiki/Maze_runner

    A maze runner may use the Lee algorithm. It uses a wave propagation style (a wave are all cells that can be reached in n steps) throughout the routing space. The wave stops when the target is reached, and the path is determined by backtracking through the cells.

  7. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    The problem for graphs is NP-complete if the edge lengths are assumed integers. The problem for points on the plane is NP-complete with the discretized Euclidean metric and rectilinear metric. The problem is known to be NP-hard with the (non-discretized) Euclidean metric. [3]: ND22, ND23

  8. Routing and wavelength assignment - Wikipedia

    en.wikipedia.org/wiki/Routing_and_wavelength...

    Fixed Path Routing and Fixed Alternate Routing are both not quality aware. For these reasons, most of the research in RWA is currently taking place in Adaptive algorithms. Five examples of Adaptive Routing are LORA, PABR, IA-BF, IA-FF, and AQoS. Adaptive algorithms fall into two categories: traditional and physically aware.

  9. Routing loop - Wikipedia

    en.wikipedia.org/wiki/Routing_loop

    Furthermore, node A receives the data that it originated back from node B and consults its routing table. Node A's routing table will say that it can reach node C via node B (because it still has not been informed of the break) thus sending its data back to node B creating an infinite loop. This routing loop problem is also called a two-node loop.