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  2. Adventure Game Studio - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Studio

    Adventure Game Studio was created by British programmer Chris Jones [1] in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV. [2] The first version of Adventure Creator allowed users to create only low-resolution keyboard ...

  3. ScummVM - Wikipedia

    en.wikipedia.org/wiki/ScummVM

    ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice.. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legal

  4. Dave Gilbert (game designer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Gilbert_(game_designer)

    Gilbert's first adventure game was The Repossessor in 2001, an entry in the Reality-on-the-Norm series (a shared universe for adventure games started by Ben Croshaw).In 2003, Gilbert released Bestowers of Eternity — Part One, a game about a young woman who inherits a family ghost when her aunt dies in an insane asylum.

  5. Disable third-party firewall software - AOL Help

    help.aol.com/articles/disable-third-party...

    There are two ways to disable the ZoneAlarm firewall. Using the Windows taskbar; Using the Programs menu; Using the Windows taskbar 1. On the Windows taskbar, next to the clock, right-click the ZoneAlarm icon, and then click Shutdown ZoneAlarm. Note: If you don't see the icon next to the clock, click the arrow next to the clock to reveal the ...

  6. List of Broderbund products - Wikipedia

    en.wikipedia.org/wiki/List_of_Broderbund_products

    Rugrats Adventure Game: 1997 [9] or 1998 [10] [11] [12] Win, Mac A point-and-click adventure game based on the Nicktoon series Rugrats: Science Toolkit: 1985 AppII, DOS Data logging software with a hardware interface that obtains real time data from sensors. [13] [14] Seafox: 1982 AppII, ATR, C64, VIC20

  7. AGD Interactive - Wikipedia

    en.wikipedia.org/wiki/AGD_Interactive

    AGD Interactive uses Adventure Game Studio to create their games. [2] On December 10, 2003, [3] they ceased using the name Tierra Entertainment and began referring to themselves as AGD Interactive (AGD stands for Anonymous Game Developer). Subsequently, the two lead designers are credited as "Anonymous Game Designer #1" (Britney K. Brimhall ...

  8. Wintermute Engine - Wikipedia

    en.wikipedia.org/wiki/Wintermute_Engine

    The game engine provides most of the features necessary for creating classic 2D graphical adventure games.Although originally built as a 2D graphics engine, with a built-in script interpreter for implementing game logic, the Wintermute Engine provides support for the combination of real-time 3D characters and 2D backgrounds, a combination sometimes known as "2.5D", that has become the de facto ...

  9. Bitsquid - Wikipedia

    en.wikipedia.org/wiki/Bitsquid

    Bitsquid AB, the company that created the Bitsquid game engine, was founded in 2009 in Stockholm, Sweden, Niklas Frykholm and Tobias Persson, two engineers who had previously worked at game studio Grin, and by the owners of game developer Fatshark.