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At some point, someone broke through the security systems at Caltech, and took a copy of the source code for the FORTRAN/PDP-10 version of the game. [133] This code was continually modified, being passed around from person to person and ported to other system e.g. to VAX/VMS OS.
Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.
The plus side for an author of source code is that any modification to the code will not only benefit the original author but that the author will be recognized and ensure the same or compatible license terms cover the changed code. [33] Some Creative Commons licenses are examples of share-alike copyleft licenses.
Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.
Graffiti is an essentially single-stroke shorthand handwriting recognition system used in PDAs based on the Palm OS. Graffiti was originally written by Palm, Inc. as the recognition system for GEOS -based devices such as HP's OmniGo 100 and 120 or the Magic Cap -line and was available as an alternate recognition system for the Apple Newton ...
MIT/Public-domain software—Proprietary (engine/game code) Love Conquers All Games Developed using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013 under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary. [245]
A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s.It evolved from the original "manual protection" system in which the program would require the user to enter a specific word from the manual before the game would start up or continue beyond a certain point.
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.