Search results
Results from the WOW.Com Content Network
Stonekeep is a role-playing video game developed and released by Interplay Productions for the PC in 1995.It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences.
His first work was as lead artist in 1995 was Stonekeep. He was in charge of the conceptualization and implementation of 2D and 3D sprites. While at Interplay, Boyarsky met Tim Cain and Jason D. Anderson, the future co-founders of Troika Games. The three met after work hours to play Dungeons & Dragons and GURPS. Cain eventually sent an email ...
In 1995, after several years of delays, Interplay finally published its role-playing game Stonekeep. Other PC games released during the mid- to late 1990s included Carmageddon, Fragile Allegiance, Hardwar and Redneck Rampage. [citation needed]
Interplay Entertainment is an American video game developer and publisher. The company was founded in 1983 by former Boone Corporation colleagues Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman (then known as Bill Heineman), as well as an investor and University of California, Irvine, teacher named Chris Wells, and adopted Interplay Productions as its original company name two years ...
This is a comprehensive index of commercial role-playing video games, sorted chronologically by year.Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available.
A line of Earthworm Jim toys and action figures was released in late 1995. [54] In 1995 03vel Comics published a 3-issue comic based on the character. [55] In May 2019 Doug TenNapel raised money through Indiegogo to self-publish a new Earthworm Jim graphic novel called Launch the Cow. The comic book successfully raised more than $100,000 in its ...
During this time, he was also a programming consultant on Stonekeep (1995) and helped with coding for Star Trek: Starfleet Academy (1997). [6] In an interview, he criticized the bigger influence from sales/marketing department during Fallout 2 development, saying, "We were losing part of the game to a larger group who had bigger plans for it."
In the years leading to the closure of Black Isle, Interplay's financial difficulties would worsen, leading for the team to cancel anticipated games as Black Isle's Torn and Stonekeep 2: Godmaker, releasing only Icewind Dale II, publishing Lionheart: Legacy of the Crusader and developing Baldur's Gate: Dark Alliance II.