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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.

  4. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch.

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Each Subslice contains 8 EUs (two of which are disabled in GT1) and a sampler (4 tex/clk), and has 64 KB shared memory. Intel Quick Sync Video; For Windows 10, the total system memory that is available for graphics use is half the system memory. For Windows 8, it is up to 3840 MB. On Windows 7, it is up to about 1.7 GB through DVMT.

  6. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    Unified memory – A memory architecture, where the CPU and GPU can access both main system memory and memory on the graphics card with the help of a technology called "Page Migration Engine". NVLink – A high-bandwidth bus between the CPU and GPU, and between multiple GPUs. Allows much higher transfer speeds than those achievable by using PCI ...

  7. Graphics hardware - Wikipedia

    en.wikipedia.org/wiki/Graphics_hardware

    The price of graphics hardware varies with its power and speed. Most high-end gaming hardware are dedicated graphics cards that cost from $200 up to the price of a new computer. In the graphics cards department, using integrated chips is much cheaper than buying a dedicated card, however the performance conforms to the price.

  8. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    The first graphics cards to use GDDR6X are the Nvidia GeForce RTX 3080 and 3090 graphics cards. PAM4 signalling is not new but it costs more to implement, partly because it requires more space in chips and is more prone to signal-to-noise ratio (SNR) issues, [ 24 ] which mostly limited its use to high speed networking (like 200G Ethernet).

  9. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    The overall goal of using a memory hierarchy is to obtain the fastest possible average access time while minimizing the total cost of the entire memory system (generally, the memory hierarchy follows the access time with the fast CPU registers at the top and the slow hard drive at the bottom).