Search results
Results from the WOW.Com Content Network
IBM sold a mouse with a pointing stick in the location where a scroll wheel is common now. A pointing stick on a mid-1990s-era Toshiba laptop. The two buttons below the keyboard act as a computer mouse: the top button is used for left-clicking while the bottom button is used for right-clicking.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface
Lenovo Group Limited, trading as Lenovo (/ l ə ˈ n oʊ v oʊ / lə-NOH-voh, Chinese: 联想; pinyin: Liánxiǎng; Wade–Giles: Lien-hsiang), is a Chinese [9] multinational technology company specializing in designing, manufacturing, and marketing consumer electronics, personal computers, software, servers, converged and hyperconverged infrastructure solutions, and related services. [5]
Mouse (control mouse) (main.cpl) Mouse allows the configuration of pointer options, such as the double click and scroll speed, and includes visibility options such as whether to use pointer trails and whether the pointer should disappear when typing. This also allows the user to specify the pointer appearance for each task, such as resize and busy.
A mouse click is the action of pressing (i.e. 'clicking', an onomatopoeia) a button to trigger an action, usually in the context of a graphical user interface (GUI). “Clicking” an onscreen button is accomplished by pressing on the real mouse button while the pointer is placed over the onscreen button's icon.
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.
If you want to stop, click the treasure chest". Clicking the diver would result in the tutorial being repeated, while clicking on the treasure chest would quit the program. Clicking the treasure chest was the only way out of the program; unlike other computer programs, Mouse Practice could not be exited until the mission was accomplished.