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Gradle offers support for all phases of a build process including compilation, verification, dependency resolving, test execution, source code generation, packaging and publishing. Because Gradle follows a convention over configuration approach, it is possible to describe all of these build phases in short configuration files. Conventions ...
A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [1]In software production, builds optimize software for performance and distribution, packaging into formats such as '.exe'; '.deb'; '.apk'.
CMake generates configuration files for other build tools based on CMake-specific configuration files. The other tools are responsible for more directly building; using the generated files. A single set of CMake-specific configuration files can be used to build a codebase using the native build tools of multiple platforms. [4]
Make skips build actions if the target file timestamp is after that of the source files. [38] Doing so optimizes the build process by skipping actions when the target file is up-to-date, but sometimes updates are skipped erroneously due to file timestamp issues including restoring an older version of a source file, or when a network filesystem ...
In a statically built program, no dynamic linking occurs: all the bindings have been done at compile time.. Static builds have a very predictable behavior (because they do not rely on the particular version of libraries available on the final system), and are commonly found in forensic and security tools to avoid possible contamination or malfunction due to broken libraries on the examined ...
A "tag" in an audio file is a section of the file that contains metadata such as the title, artist, album, track number, or other information about the file's contents. The MP3 standards do not define tag formats for MP3 files, nor is there a standard container format that would support
Single compilation unit (SCU) is a computer programming technique for the C and C++ languages, which reduces compilation time for programs spanning multiple files. . Specifically, it allows the compiler to keep data from shared header files, definitions and templates, so that it need not recreate them f
In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.