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The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by Makoto Matsumoto (松本 眞) and Takuji Nishimura (西村 拓士). [1] [2] Its name derives from the choice of a Mersenne prime as its period length.
A permuted congruential generator (PCG) is a pseudorandom number generation algorithm developed in 2014 by Dr. M.E. O'Neill which applies an output permutation function to improve the statistical properties of a modulo-2 n linear congruential generator.
The F table serves as a reference guide containing critical F values for the distribution of the F-statistic under the assumption of a true null hypothesis. It is designed to help determine the threshold beyond which the F statistic is expected to exceed a controlled percentage of the time (e.g., 5%) when the null hypothesis is accurate.
The Lehmer random number generator [1] (named after D. H. Lehmer), sometimes also referred to as the Park–Miller random number generator (after Stephen K. Park and Keith W. Miller), is a type of linear congruential generator (LCG) that operates in multiplicative group of integers modulo n.
For the statistic t, with ν degrees of freedom, A(t | ν) is the probability that t would be less than the observed value if the two means were the same (provided that the smaller mean is subtracted from the larger, so that t ≥ 0). It can be easily calculated from the cumulative distribution function F ν (t) of the t distribution:
The formula in the definition of characteristic function allows us to compute φ when we know the distribution function F (or density f). If, on the other hand, we know the characteristic function φ and want to find the corresponding distribution function, then one of the following inversion theorems can be used.
F IT is the inbreeding coefficient of an individual (I) relative to the total (T) population, as above; F IS is the inbreeding coefficient of an individual (I) relative to the subpopulation (S), using the above for subpopulations and averaging them; and F ST is the effect of subpopulations (S) compared to the total population (T), and is ...
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...