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  2. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The exceptions are An Elder Scrolls Legend: Battlespire, which is set in a different dimension; portions of The Elder Scrolls IV: Oblivion and the entirety of its expansion, Shivering Isles, which take place in Oblivion; [94] quests in Oblivion during the Dawnguard and Dragonborn add-ons of The Elder Scrolls V: Skyrim; and further quests in ...

  3. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Ravnica is full of adventure possibilities and I can't wait for fans to jump in to embody a member of one [of] the iconic guilds". [13] Elaine Chase, vice president, global brand strategy and marketing for Magic: The Gathering , said in a press release: "It’s super cool for fans of D&D and Magic to be playing together in the same multiverse".

  4. The Elder Scrolls IV: Shivering Isles - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    Shivering Isles is identical to the basic gameplay of The Elder Scrolls IV: Oblivion; the basic design, maneuvers, and interfaces remain unchanged. [3] [7] As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character, deciding on its skill set, specialization, physical features, and race. The ...

  5. Guildbook: Pardoners and Puppeteers - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Pardoners_and...

    Guildbook: Pardoners and Puppeteers is a sourcebook intended to be used with the tabletop role-playing game Wraith: The Oblivion, [1] where players take the roles of wraiths. [2] It is the fifth in a series of supplements that describes the history of the Arcanos (wraithly powers) and the societies that surround each.

  6. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  7. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    As a total conversion mod, Nehrim completely departs from Oblivion in several regards and redesigns other aspects of the game. Whereas Oblivion featured a fast travel system and enemies which leveled up along with the player, Nehrim removed the fast travel option in favour of a spell-based teleportation system which uses teleportation runes, and has fixed-level enemies to provide the player ...

  8. Mordenkainen's Tome of Foes - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen's_Tome_of_Foes

    The score was lowered due to the lack of a PDF version that didn't rely on a third-party app, and for reusing verbatim much material from previous editions. [15] Cameron Kunzelman, for Paste, wrote that "on one hand, I don’t think that Mordenkainen’s Tome of Foes is a bad sourcebook for D&D. It has lots of great information about the ...

  9. Races of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Races_of_Faerûn

    Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.