Search results
Results from the WOW.Com Content Network
The objective of the game is to clear all the bubbles from the arena without any bubble crossing the bottom line. Bubbles will fire automatically if the player remains idle. After clearing the arena, the next round begins with a new pattern of bubbles to clear. The arcade version of the game consists of 30 levels. [2]
Bust-a-Move Universe, known in Japan as Tobidasu! Puzzle Bobble 3D [a], and in the PAL region as Puzzle Bobble Universe, [2] is a puzzle video game developed by Taito and Arika and published by Square Enix for the Nintendo 3DS. It was released in Japan as a launch title on February 26, 2011, and was released in North America on March 27.
Puzzle Bobble Plus!, known in North America as Bust-A-Move Plus!, and in Japan as Puzzle Bobble Wii (パズルボブル Wii, Pazuru Boburu Wii), is a video game developed by Taito for WiiWare. It was first released in Japan on April 7, 2009, and later in the PAL regions on June 26, and in North America on July 6.
The basic principle in these games is simple -- match three or more of the same bubble by shooting new ones from the bottom of the screen to the rows towards the top.
The bubble-popping genre is quickly taking over Facebook, with the likes of Bubble Witch Saga and Bubble Safari leading the way. Hoping to grab a slice of that pie is Peak Games' Lost Bubble ...
Like Bubblez!, Bouncing Balls won't try to immerse you in anything else besides a classic bubble shooter. But what makes this game shine is the fluid and smooth mechanics at work. You'll almost ...
The shots of the game packaging in the lower right corner of the ad show that the North American release of the game was to use the same cover art as the PAL release. [3] Instead, possibly due to a mix-up by Acclaim's marketing department, the North American release of both Saturn and PlayStation editions uses the horror-esque art from the ...
The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required the creation of a new engine. Myst was a critical and commercial success ...