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Website. obsproject.com. OBS Studio (also Open Broadcaster Software or OBS, for short) [8] is a free and open-source, cross-platform screencasting and streaming app. It is available for Windows, macOS, Linux distributions, and BSD. The OBS Project raises funds on Open Collective and Patreon. [9][10]
Website. xsplit.com. As of. June 13, 2016. XSplit is a proprietary live streaming and video-mixing application developed and maintained by SplitmediaLabs. It is mostly used for capturing gameplay for live streaming or video recording purposes. A Steam version was published by Devolver Digital on 12 June 2016.
This page provides a comparison of notable screencasting software, used to record activities on the computer screen. This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer ...
Products. Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2][5]
Wowza Streaming Engine. Wowza Media Systems. 2007-02-17. 4.8.5 build 20200616153358 (2020-06-17) [2] 2020-06-17. Free Developer and Trial licenses; Subscription Licenses at $125/month; [3] Perpetual Pro License at $1995; Amazon EC2 with embedded license starting at $0.15/hour. proprietary. Audio/Video/Data.
AMD Video Code Engine (VCE) is a full hardware implementation of the video codec H.264/MPEG-4 AVC. It is capable of delivering 1080p at 60 frames/sec. Because its entropy encoding block is also a separately accessible Video Codec Engine, it can be operated in two modes: full-fixed mode and hybrid mode. [8][9] By employing AMD APP SDK, available ...
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Video game livestreaming. The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US -based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.