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In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition. Conditionals are typically implemented by ...
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C / C++, C#, Visual Basic .NET ...
Languages that interpret the end of line to be the end of a statement are called "line-oriented" languages. "Line continuation" is a convention in line-oriented languages where the newline character could potentially be misinterpreted as a statement terminator. In such languages, it allows a single statement to span more than just one line.
In the Java programming language, the final keyword is used in several contexts to define an entity that can only be assigned once. Once a final variable has been assigned, it always contains the same value. If a final variable holds a reference to an object, then the state of the object may be changed by operations on the object, but the ...
Recursion (computer science) Tree created using the Logo programming language and relying heavily on recursion. Each branch can be seen as a smaller version of a tree. Recursive drawing of a SierpiĆski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on ...
Whitespace is an esoteric programming language with syntax where only whitespace characters (space, tab and linefeed) have meaning – contrasting typical languages that largely ignore whitespace characters. [1][2] As a consequence of its syntax, Whitespace source code can be contained within the whitespace of code written in a language that ...
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In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".