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  2. Playfair cipher - Wikipedia

    en.wikipedia.org/wiki/Playfair_cipher

    Playfair cipher. The Playfair cipher uses a 5×5 grid of letters, and encrypts a message by breaking the text into pairs of letters and swapping them according to their positions in a rectangle within that grid: "HI" becomes "BM". The Playfair cipher or Playfair square or Wheatstone–Playfair cipher is a manual symmetric encryption technique ...

  3. Nihilist cipher - Wikipedia

    en.wikipedia.org/wiki/Nihilist_cipher

    Nihilist cipher. In the history of cryptography, the Nihilist cipher is a manually operated symmetric encryption cipher, originally used by Russian Nihilists in the 1880s to organize terrorism against the tsarist regime. The term is sometimes extended to several improved algorithms used much later for communication by the First Chief ...

  4. Word problem (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Word_problem_(mathematics...

    Word problem (mathematics education) In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation. As most word problems involve a narrative of some sort, they are ...

  5. A3 problem solving - Wikipedia

    en.wikipedia.org/wiki/A3_Problem_Solving

    A3 problem solving is a structured problem-solving and continuous-improvement approach, first employed at Toyota and typically used by lean manufacturing practitioners. [1] It provides a simple and strict procedure that guides problem solving by workers. The approach typically uses a single sheet of ISO A3 -size paper, which is the source of ...

  6. Internet scavenger hunt - Wikipedia

    en.wikipedia.org/wiki/Internet_scavenger_hunt

    An Internet scavenger hunt is a fact-finding exercise where students answer a list of questions or solve problems as they practice information seeking skills. A hunt can serve as a powerful tool to introduce the study of a new subject or to supplement the exploration of various sides of an issue. Although hunts frequently move from web site to ...

  7. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Mathematics is a field of study that discovers and organizes methods, theories and theorems that are developed and proved for the needs of empirical sciences and mathematics itself. There are many areas of mathematics, which include number theory (the study of numbers), algebra (the study of formulas and related structures), geometry (the study ...

  8. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  9. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

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