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  2. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the ...

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async/await. In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques ...

  4. Event dispatching thread - Wikipedia

    en.wikipedia.org/wiki/Event_dispatching_thread

    Event dispatching thread. The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming, that is popular in many other contexts than Java, for example, web browsers, or web ...

  5. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    This ExecutorService instance will be reused under the hood for revenant tasks, so it's possible runs as many concurrent tasks as the programmer wants throughout the life-cycle of the application using a single executor service instance. This is how the first thread-example looks using executors:

  6. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O. Input and output (I/O) operations on a computer can be extremely slow compared to the ...

  7. Cooperative multitasking - Wikipedia

    en.wikipedia.org/wiki/Cooperative_multitasking

    Cooperative multitasking, also known as non-preemptive multitasking, is a style of computer multitasking in which the operating system never initiates a context switch from a running process to another process. Instead, in order to run multiple applications concurrently, processes voluntarily yield control periodically or when idle or logically ...

  8. Java (software platform) - Wikipedia

    en.wikipedia.org/wiki/Java_(software_platform)

    Java is a set of computer software and specifications that provides a software platform for developing application software and deploying it in a cross-platform computing environment. Java is used in a wide variety of computing platforms from embedded devices and mobile phones to enterprise servers and supercomputers.

  9. I/O bound - Wikipedia

    en.wikipedia.org/wiki/I/O_bound

    At this point, the CPU sits idle. The CPU-bound process will then move back to the ready queue and be allocated the CPU. Again, all the I/O processes end up waiting in the ready queue until the CPU-bound process is done. There is a convoy effect as all the other processes wait for the one big process to get off the CPU. This effect results in ...