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The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A Norm Koger design, TalonSoft published the first of the series in 1998.
Encirclement – Both a strategy and tactic designed to isolate and surround enemy forces; Ends, Ways, Means, Risk – Strategy is much like a three legged stool of ends, ways, means balanced on a plane of varying degree of risk; Enkulette – A strategy used often in the jungle that aims at attacking the enemy from behind.
Penetration of the center: This involves exploiting a gap in the enemy line to drive directly to the enemy's command or base.Two ways of accomplishing this are separating enemy forces then using a reserve to exploit the gap (e.g., Battle of Chaeronea (338 BC)) or having fast, elite forces smash at a weak spot (or an area where your elites are at their best in striking power) and using reserves ...
Playing To Win by David Sirlin analyses applications of the ideas from The Art of War in modern esports. [45] The Art of War was released in 2014 as an e-book companion alongside the Art of War DLC for Europa Universalis IV, a PC strategy game by Paradox Development Studios, with a foreword by Thomas Johansson.
The Operational Art of War was named the best computer wargame of 1998 by Computer Gaming World, [9] PC Gamer US, [10] Computer Games Strategy Plus and GameSpot. [11] [12] It received a nomination in this category from CNET Gamecenter, and one for "Best Strategy Game of the Year" from IGN, but lost the awards respectively to People's General and StarCraft.
List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games; List of tactical role-playing video games; List of turn-based strategy video games
A naval warfare strategy game of the World War II Pacific theater: Gary Grigsby's War in Russia: 1993: DOS A strategy video game covering the war on Europe's Eastern Front from 1941-45 [15] Gateway to the Savage Frontier: 1991: Ami, C64, DOS A role-playing video game; a Dungeons & Dragons Gold Box series game Gemstone Healer: 1986: AppII, C64
The Ancient Art of War is generally recognized as one of the first real-time strategy or real-time tactics games, [17] a genre which became hugely popular a decade later with Dune II and Warcraft. Those later games added an element of economic management, with mining or gathering, as well as construction and base management, to the purely military.