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  2. Category:Warcraft media files - Wikipedia

    en.wikipedia.org/wiki/Category:Warcraft_media_files

    File:World of Warcraft - Rise of the Horde.jpg; File:World of Warcraft Battle for Azeroth.jpg; File:World of Warcraft Classic logo.png; File:World of Warcraft Illidan.jpg; File:World of Warcraft Shadowlands.jpg; File:World of Warcraft The Burning Crusade.png; File:World of Warcraft Trading Card Game.png; File:World of Warcraft Wrath of the Lich ...

  3. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  4. Warcraft - Wikipedia

    en.wikipedia.org/wiki/Warcraft

    Warcraft: Legends (2008 – 2009), a five-part graphic novel series, which is a continuation from The Sunwell Trilogy. World of Warcraft: Death Knight (December 1, 2009) World of Warcraft: Mage (June 1, 2010) World of Warcraft: Shaman (September 28, 2010) World of Warcraft: Shadow Wing. The Dragons of Outland (June 2010) Nexus Point (March 2011)

  5. Wowhead - Wikipedia

    en.wikipedia.org/wiki/Wowhead

    The site first started out as a talent calculator for the game. It was in beta from April 4 to June 25, 2006, [7] and the database was released on June 26, 2006. [8] Wowhead functions as a user generated database relying upon players of World of Warcraft themselves, although the information is uploaded automatically through a client-side program.

  6. Category:World of Warcraft expansion packs - Wikipedia

    en.wikipedia.org/wiki/Category:World_of_Warcraft...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  8. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  9. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.