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Proximity chat or spatial chat or positional chat is type of internet platform that overlays video teleconferencing software on a virtual world environment, so that users can navigate freely and have conversations among small groups.
Popular examples include VRChat, Horizon Worlds, Rec Room, and AltspaceVR, but also social virtual worlds that were originally developed without support for VR, for example Roblox. Minecraft , which is considered a virtual community by some, does not support VR but can be made to do so through modding .
WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).
Navigation refers to the determination, at a given time, of the vehicle's location and velocity (the "state vector") as well as its attitude. [citation needed] Control refers to the manipulation of the forces, by way of steering controls, thrusters, etc., needed to execute guidance commands while maintaining vehicle stability. [citation needed]
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
In 2014, Valve demonstrated some headset prototypes, [15] which led to a partnership with HTC to produce the Vive, which focuses on "room-scale" VR environments that users can naturally navigate within and interact with. The headset uses Valve's "SteamVR" software platform. [16] The Vive was released in April 2016 [17] and PlayStation VR in ...