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  2. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    On December 9, 1993, and March 4, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children.

  3. Brown v. Entertainment Merchants Association - Wikipedia

    en.wikipedia.org/wiki/Brown_v._Entertainment...

    Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that ...

  4. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games. Studies have shown no connection between ...

  5. Panorama Cotton - Wikipedia

    en.wikipedia.org/wiki/Panorama_Cotton

    Panorama Cotton [a] is a 1994 rail shooter video game developed by Success and published by Sunsoft for the Mega Drive exclusively in Japan on August 12, 1994. Panorama Cotton is the third entry in the Cotton series and made a major departure from the original gameplay formula of prior Cotton entries; instead of being a side-scrolling shooter like the others, it is a pseudo-3D shooter in the ...

  6. Jack Thompson (activist) - Wikipedia

    en.wikipedia.org/wiki/Jack_Thompson_(activist)

    Thompson claims children may develop violent tendencies due to video games. Thompson has heavily criticized a number of video games and campaigned against their producers and distributors. His basic argument is that violent video games have repeatedly been used by teenagers as "murder simulators" to rehearse violent plans.

  7. New Yorkers love violent video games, but this state is even ...

    www.aol.com/news/yorkers-love-violent-video...

    A new study compared violent video game Google searches in all 50 states, to gauge whose players were the most "obsessed with" games, like Grand Theft Auto and Mortal Kombat.

  8. Confronting racial bias in video games - AOL

    www.aol.com/news/confronting-racial-bias-video...

    Many games have added the ability to mark a complaint as being due to gender discrimination, she notes, but the lack of a similar option for racism permits game studios to remain ignorant about ...

  9. Killer Instinct (1994 video game) - Wikipedia

    en.wikipedia.org/wiki/Killer_Instinct_(1994...

    Proprietary MIPS based hardware system. Killer Instinct is a 2.5D fighting game developed by Rare and published by Nintendo. It was originally released for arcades by Midway in October 1994, and ported to the Super Nintendo Entertainment System and the Game Boy the following year. The game's plot involves an all-powerful corporation organizing ...