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  2. Designasaurus - Wikipedia

    en.wikipedia.org/wiki/Designasaurus

    Designasaurus is an educational game created by Ezra Sidran and published by Britannica Software. It was released for Amiga, Apple II, Apple IIGS, Commodore 64, and MS-DOS. [2] [3] [4] The game is about creating a custom dinosaur and helping it survive. It is divided into three activities: "Walk-a-Dinosaur", "Build-a-Dinosaur" and "Print-a ...

  3. Dinosaur Safari - Wikipedia

    en.wikipedia.org/wiki/Dinosaur_Safari

    Dinosaur Safari is a 1996 computer game released by Creative Multimedia Corporation and Mindscape. It was released for the Macintosh and PC . Designed by scientists from the Oregon Museum of Science and Industry , [ 1 ] [ 2 ] Dinosaur Safari is an educational video game intended for children.

  4. Learning Adventures! - Wikipedia

    en.wikipedia.org/wiki/Learning_Adventures!

    Learning Adventures series is a set of two games of point-and-click educational computers games developed by Cloud 9 Interactive, published by Macmillan Digital Publishing and released on both Windows and Macintosh on CD-ROM.

  5. 3-D Dinosaur Adventure - Wikipedia

    en.wikipedia.org/wiki/3-D_Dinosaur_Adventure

    3-D Dinosaur Adventure is an educational video game by Knowledge Adventure released on CD-ROM for MS-DOS compatible operating systems in 1993. Versions for Macintosh and Windows 3.x were published in 1996. A 1997 re-release and an updated version for Macintosh and Microsoft Windows is titled 3-D Dinosaur Adventure: Anniversary Edition.

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Dinosaur Hunter (video game) - Wikipedia

    en.wikipedia.org/wiki/Dinosaur_Hunter_(video_game)

    Childhood Education journal described it as having a "feeling of walking through an actual museum" despite the simple point-and-click system used. [5] The Culture of Design said the game's developers went to "extraordinary lengths" to make the museum believable. [6] The New York Times described the game as having a "clear, clean interface and ...

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