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  2. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    In some programming languages, they are called atoms. [1] Uniqueness is enforced by holding them in a symbol table. The most common use of symbols by programmers is to perform language reflection (particularly for callbacks), and the most common indirectly is their use to create object linkages.

  3. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [ 1 ] [ 2 ] It involves designing and implementing algorithms , step-by-step specifications of procedures, by writing code in one or more programming languages .

  4. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    Syntax therefore refers to the form of the code, and is contrasted with semantics – the meaning. In processing computer languages, semantic processing generally comes after syntactic processing; however, in some cases, semantic processing is necessary for complete syntactic analysis, and these are done together or concurrently.

  5. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Code refactoring activities are secured with software intelligence when using tools and techniques providing data about algorithms and sequences of code execution. [10] Providing a comprehensible format for the inner-state of software system structure, data models, and intra-components dependencies is a critical element to form a high-level ...

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class.

  7. Comment (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Comment_(computer_programming)

    Sometimes code contains a novel or noteworthy solution that warrants an explanatory comment. Such explanations might be lengthy and include diagrams and formal mathematical proofs. This may describe what the code does rather than intent, but may be useful for maintaining the code.

  8. Operators in C and C++ - Wikipedia

    en.wikipedia.org/wiki/Operators_in_C_and_C++

    This is a list of operators in the C and C++ programming languages.. All listed operators are in C++ and lacking indication otherwise, in C as well. Some tables include a "In C" column that indicates whether an operator is also in C. Note that C does not support operator overloading.

  9. Block (programming) - Wikipedia

    en.wikipedia.org/wiki/Block_(programming)

    In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more declarations and statements. A programming language that permits the creation of blocks, including blocks nested within other blocks, is called a block-structured programming language.