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Pages in category "Video games based on Ed, Edd n Eddy" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. E.
Ed, Edd n Eddy: The Mis-Edventures is a 2005 video game based on the Cartoon Network animated television series Ed, Edd n Eddy, developed by Artificial Mind and Movement and published by Midway. It uses 3D platformer gameplay on home console and PC versions whereas the Game Boy Advance version is a 2D side-scrolling video game. The game's plot ...
Maker Studios was the Game Grumps ' channel network from June 2013 to January 2016. [8] [9] The idea for the game came from a joke that Vernon and co-creator Leighton Gray made about dads visiting Disneyland, and the inspiration to make a dad dating simulator came from the pigeon-dating visual novel, Hatoful Boyfriend.
Scooby-Doo 2: Monsters Unleashed: PC: Scooby-Doo! Case File #1: The Glowing Bug Man: PC: Scooby-Doo! Case File #2: The Scary Stone Dragon: PC: Scooby-Doo! Case File #3: Frights! Camera! Frights! PC: Scooby-Doo & Looney Tunes Cartoon Universe: Adventure: Nintendo 3DS, PC: Shaun the Sheep: Shaun the Sheep: Nintendo DS: Shaun the Sheep: Off His ...
Cartoon Network Games logo. This is a list of video games featuring various Cartoon Network characters, which are developed, published, or distributed by either sister division Warner Bros. Interactive Entertainment or outside third parties. This list does not include Internet-only games released only on the network's website or mobile apps.
The dating simulator genre was preceded by the raising simulation genre best codified by the Princess Maker series by Gainax, which focused on child raising rather than dating. [2] Other games such as Sega's Girl's Garden (1985) and JAST's Tenshitachi no Gogo (1985) include elements of dating sims, though they have more adventure/arcade gameplay.
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Cartoon Orbit was an online gaming network created by Turner Online for CartoonNetwork.com that launched in November 2000 to promote its shows and partners. Its main attraction was a system of virtual trading cards called "cToons", which generally featured animation cells from programs broadcast on the network, though advertisement-based cToons were common.