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As a real-time strategy game, players are allowed to control individual ships and planes. Furthermore, players can also act as an ordinary sailor, who can man various anti-aircraft gun positions on a ship or man various gunner positions in a heavy/medium bomber plane, turning the game also into a first-person shooter.
Tail Gunner is a monochrome vector arcade game created by Vectorbeam in 1979. The premise of the game is that the player is the tailgunner of a large space ship. Enemy spacecraft attack the vessel in groups of three, and the player must aim a set of crosshairs and shoot the enemies before they slip past the player's cannons.
The player controls an aircraft that always moves in the direction is it pointed and can be rotated left or right and shoot. The screen wraps around at the edges, such that a player heading off the right edge of the screen will re-enter from the left. Players can play solo against the computer or up to 8 humans can play against each other.
Gunblade NY is a game in which the player must save the city of New York from robotic terrorists. [4] The player assumes the role of a door gunner aboard a Special Air Assault Force experimental Boeing AH-64 Apache, who controls an M60 machine gun with unlimited ammunition installed on the aircraft's left side to shoot down enemies throughout different areas of the city.
Zombie Gunship is a first-person shooter mobile game with a 3D thermal imaging display, where the player is a gunner who fires at zombies from a heavily armed AC-130 ground attack aircraft circling various user-selected maps.
At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise on a mission to destroy enemy jets over 18 stages. In the arcade version, the jet employs a machine gun and a limited number of heat-seeking missiles (in the Master System version the player has unlimited missiles). These weapons are replenished ...
A young gunner sent to investigate the trouble on Mars. As the gunner, he rides in the automatically piloted experimental aircraft and blasts the enemy. Although he has an impulsive side, he burns with a sense of duty and will bravely stand up against the attacking enemy. Gregory MacKenzie (Wing Commander, British)
Visuals in other areas were about on par for the private flight simulator technology at the time (the later PlayStation version of the game features much better graphics, including full textures on all 3D objects). Enemy forces include infantry, vehicles, tanks, anti-aircraft gun and missile systems, and airplanes.