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  2. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    According to ClassDojo, its app is used by teachers, children and families in 95% of pre-kindergarten through eighth grade schools in the United States, as well in a further 180 countries. [ 1 ] [ 12 ] [ 2 ] ClassDojo is an alum of Y Combinator's Ed-tech division, and was launched in August 2011 by Sam Chaudhary and Liam Don from the ImagineK12 ...

  3. Serious game - Wikipedia

    en.wikipedia.org/wiki/Serious_game

    A serious game or applied game is a game designed for a primary purpose other than pure entertainment. [1] The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. [2]

  4. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    It is a new kind of entertainment that goes far beyond simply "amusing" its audience. This picture is vital entertainment--it treats on a subject that directly affects every man, woman, and child, in America. With dramatic action it exposes the basic ideas that will rid the mind of confusion and clarify the war thinking of the public.

  5. 7 Ways to Help Your Child with ADHD Thrive with Remote ... - AOL

    www.aol.com/entertainment/7-ways-help-child-adhd...

    There are so many challenges with remote learning, period. Throw in an ADHD diagnosis, and it can feel totally overwhelming. But it doesn’t have to be this way. As a pediatric psychologist and ...

  6. Back to School: Top 10 Android apps for students

    www.aol.com/news/2009-08-31-back-to-school-top...

    The dorm rooms have been cleaned and a steady buzz of techno is drifting from the corner suite which can mean only that school is back in session. Getting back in the swing of things can be a ...

  7. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4] Indian educational technology company Byju's acquired Epic! in July 2021 in a cash and stock deal worth $500 ...

  8. Get a bundle of 5 entertainment apps, including Tidal, on sale

    www.aol.com/bundle-5-entertainment-apps...

    The Epic Entertainment at Home App Bundle will get you subscriptions to Elmedia, Kast, Memrise, VPN Unlimited, and Tidal. A one-year subscription to Tidal gives you access to over 60 million ad ...

  9. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide a fun way to revise. When the experience is enjoyable, the students become more engaged. Games also usually come with a sense of progression, which can help keep students motivated and consistent while trying to improve. [89]