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The svartálfar are almost only attested in the Prose Edda (the word does appear in Ektors saga ok kappa hans, but is presumably borrowed from the Prose Edda). [4] The svartálfar mentioned in Skáldskaparmál 35 are the Sons of Ivaldi, whom Loki engages to craft replacement hair for Sif, wife of the god Thor, after Loki mischievously sheared off her golden tresses. [5]
Sadira: a half-elf former slave in Tyr who was taught the ways of a preserver as a young child, she is also instrumental in the freeing of Tyr and subsequent transformation into a unique class called the sun wizard. Sa’ram:One of the two dwarves that stole the Dark Lens. Upon dying they became banshee guardians of the talisman. [3]
The drow were first mentioned in the Dungeons & Dragons game in the 1st Edition 1977 Advanced Dungeons & Dragons Monster Manual under the "Elf" entry, where it is stated that "The 'Black Elves,' or drow, are only legend." No statistics are given for the drow in this book, apart from the statistics for normal elves.
The Complete Book of Elves was created to give players a deeper understanding of the Elven race within the world of Advanced Dungeons and Dragons, from day-to-day life, culture, myths and religion, to new abilities and spells.
Elves are a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. [11] Elves are renowned for their grace and mastery of magic [11] [12]: 58 and weapons such as the bow [12]: 15, 58 and sword.
The problem is that both Niðavellir and Svartalfheim are mentioned, and it is unclear if the sixth world is a world of dwarfs or one of black elves. The dwarfs' world is mentioned in the Prose Edda by Snorri Sturluson as Svartálfaheimr .
The elf first appeared as a player character race in the original 1974 edition of Dungeons & Dragons. [8] [7] The aquatic elf was introduced in the 1975 Blackmoor supplement. [9] Elves in Dungeons & Dragons are immune to paralysis as a holdover from a game balance adjustment in Chainmail. [10]
Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook". [33]
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