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[3] [4] Autcraft was created so such children could play their favourite game with others without facing the threat of bullying and discrimination. [5] [6] Autcraft is administrated by adults with and without neurodivergencies as well as their friends or family. [7] [8] As of January 2025, the server has over 18,000 whitelisted players. [1]
Spectrum Gaming was founded by Andy Smith, a 27 year old autistic adult from Bury, Greater Manchester, who after struggling as an autistic person, met other autistic people online who grew to accept their autism diagnosis. He later decided to make it has "Life goal" to make sure that as many autistic young people as possible avoided the ...
Body doubling or parallel working [1] is a strategy used to initiate and complete tasks, such as household chores or writing and other computer tasks. [2] It involves the physical presence, virtual presence through a phone call, videotelephony or social media presence, [2] [3] of someone with whom one shares their goals, which makes it more likely to achieve them. [1]
Snoezelen (Dutch pronunciation: [ˈsnuzələ(n)] ⓘ) or controlled multisensory environment (MSE) is a therapy for people with autism and other developmental disabilities, dementia or brain injury. It consists of placing the person in a soothing and stimulating environment, called the "Snoezelen room", a form of sensory room. These rooms are ...
Amy is a survival horror stealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic child with supernatural powers, and her protector Lana.
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
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For example, a photo of a child's room may be included in the child's AAC system. Objects and events within the photograph are then used as symbols for communication. [64] Research suggests that visual scene displays are easier than grid displays for young children or those with cognitive impairments to learn and use. [52] [67]