Search results
Results from the WOW.Com Content Network
A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other methods such as frequency modulation synthesis or pulse-code modulation .
Modulation is continuous phase 4 FSK, with 1.4648 Hz tone separation. An Agilent Modulation Domain Analyzer 53310A showing the narrow band 4-FSK signal produced by a Raspberry Pi. Occupied bandwidth is about 6 Hz; Synchronization is via a 162 bit pseudo-random sync vector. Each channel symbol conveys one sync bit (LSB) and one data bit (MSB).
Sega Melody Generator 1981 1 Sega G80 arcade system board [24] Sharp Corporation: Sharp LR35902: 1989 4 Game Boy, Game Boy Color, Game Boy Advance: In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. [25] Sharp SM8521 1997 1 Game.com: Noise generator Sunsoft: Sunsoft 5B: 1992 3
The related OPN2 was used in Sega's Mega Drive (Genesis), Fujitsu's FM Towns Marty, and some of Sega's arcade boards (e.g. Sega System C-2 and Sega System 32) as one of its sound generator chips. FM synthesis was also used on a wide range of mobile phones in the 2000s to play ringtones and other sounds, using the Yamaha SMAF format.
This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services. For streaming services such as iHeartRadio , Pandora , Prime Music, and Spotify, see Comparison of on-demand streaming music services .
The waveform generator is based on the 8000 Hz sampling rate. The tones are spaced by 256 samples in time and the window that shapes them is 512 samples long. The demodulator is based on the FFT with the size of 512 points. The tone spacing in frequency is 8000 Hz/256 = 31.25 Hz and the demodulator FFT has the resolution of 8000 Hz/512 = 15.625 ...
The Game Boy uses two pulse channels (switchable between 12.5%, 25%, 50% and 75% wave duty cycle), a channel for a 4-bit waveform generator, and a pseudo-random-noise generator. The Commodore 64 however used the MOS Technology SID chip which offered 3 channels, each switchable between pulse, saw-tooth, triangle, and noise. Unlike the Game Boy ...
The SI unit of frequency is the hertz (Hz). It is the property of sound that most determines pitch. [1] The generally accepted standard hearing range for humans is 20 to 20,000 Hz. [2] [3] [4] In air at atmospheric pressure, these represent sound waves with wavelengths of 17 metres (56 ft) to 1.7 centimetres (0.67 in).