Search results
Results from the WOW.Com Content Network
Concentration can be played with any number of players or as a solitaire or patience game. It is a particularly good game for young children, though adults may find it challenging and stimulating as well. The scheme is often used in quiz shows (in fact, several game shows have used its name in their titles) and can be employed as an educational ...
The website provides a free online collection of multimedia including educational games, videos, images, and lesson plans, with a focus on game-based learning. Spongelab.com is a web-based teaching platform that allows educators to combine science, discovery learning tools and technology to create a visually engaging interactive whole. [ 1 ]
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Attention is best described as the sustained focus of cognitive resources on information while filtering or ignoring extraneous information. Attention is a very basic function that often is a precursor to all other neurological/cognitive functions. As is frequently the case, clinical models of attention differ from investigation models.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
They claim that gamification occurs only when learning happens in a non-game context, such as a school classroom. Under this classification, when a series of game elements is arranged into a "game layer," or a system which operates in coordination with learning in regular classrooms, then gamification of learning occurs. [9]
Kawashima presents the game's purpose as being to counter prevalent subpar concentration skills onset by social media and other aspects of modern life. [ 2 ] [ 3 ] [ 4 ] Brain Age: Concentration Training features a selection of activities and minigames that are designed to stimulate and improve the player's concentration and working memory ...