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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    However, the lower refresh rate of 50 Hz introduces more flicker, so sets that use digital technology to double the refresh rate to 100 Hz are now very popular. (see Broadcast television systems ) Another difference between 50 Hz and 60 Hz standards is the way motion pictures (film sources as opposed to video camera sources) are transferred or ...

  3. Orders of magnitude (frequency) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude...

    60 Hz: Electromagnetic – standard AC mains power (American AC, Osaka AC), refresh rate of NTSC CRT televisions and standard refresh rate of computer monitors: 10 2: 100 Hz 100 Hz: Cyclic rate of a typical automobile engine at redline (equivalent to 6000 rpm) 261.626 Hz: Acoustic – the musical note middle C (C 4) 440 Hz

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21] High frame rates make action scenes look less blurry, such as sprinting through the wilderness in an open world game, spinning rapidly to face an opponent in a first-person shooter , or keeping track of details during an intense fight in a multiplayer ...

  5. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Note the DE-9 connector, cryptic mode switch, contrast and brightness controls at front, and the V-Size and V-Hold knobs at rear, which allow the control of the scaling and signal to CRT refresh rate synchronization respectively. Various computer display standards or display modes have been used in the history of the personal computer.

  6. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    1.8×10 1: ENIAC, first programmable electronic digital computer, 1945 [2] 5×10 1: upper end of serialized human perception computation (light bulbs do not flicker to the human observer) 7×10 1: Whirlwind I 1951 vacuum tube computer and IBM 1620 1959 transistorized scientific minicomputer [2]

  7. Video Graphics Array - Wikipedia

    en.wikipedia.org/wiki/Video_Graphics_Array

    320 × 200 at 70 Hz was the most common mode for early 1990s PC games, with pixel-doubling and line-doubling performed in hardware to present a 640 × 400 at 70 Hz signal to the monitor. The Windows 95/98/Me LOGO.SYS boot-up image was 320 × 400 resolution, displayed with pixel-doubling to present a 640 × 400 at 70 Hz signal to the monitor.

  8. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    The first fully mechanical digital computer, the Z1, operated at 1 Hz (cycle per second) clock frequency and the first electromechanical general purpose computer, the Z3, operated at a frequency of about 5–10 Hz. The first electronic general purpose computer, the ENIAC, used a 100 kHz clock in its cycling unit. As each instruction took 20 ...

  9. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.