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  2. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  3. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  4. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    Here the function is and therefore the three real roots are 2, -1 and -4. In algebra, a cubic equation in one variable is an equation of the form in which a is not zero. The solutions of this equation are called roots of the cubic function defined by the left-hand side of the equation. If all of the coefficients a, b, c, and d of the cubic ...

  5. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    The Collatz conjecture is: This process will eventually reach the number 1, regardless of which positive integer is chosen initially. That is, for each , there is some with . If the conjecture is false, it can only be because there is some starting number which gives rise to a sequence that does not contain 1.

  6. Three-body problem - Wikipedia

    en.wikipedia.org/wiki/Three-body_problem

    Three-body problem. Approximate trajectories of three identical bodies located at the vertices of a scalene triangle and having zero initial velocities. The center of mass, in accordance with the law of conservation of momentum, remains in place. In physics, specifically classical mechanics, the three-body problem is to take the initial ...

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  8. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Equation solving. The quadratic formula, the symbolic solution of the quadratic equation ax2 + bx + c = 0. An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated ...

  9. Euler method - Wikipedia

    en.wikipedia.org/wiki/Euler_method

    It is the most basic explicit method for numerical integration of ordinary differential equations and is the simplest Runge–Kutta method. The Euler method is named after Leonhard Euler, who first proposed it in his book Institutionum calculi integralis (published 1768–1770). [1]

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