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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku can be solved using stochastic (random-based) algorithms. [9][10] An example of this method is to: Randomly assign numbers to the blank cells in the grid. Calculate the number of errors. "Shuffle" the inserted numbers until the number of mistakes is reduced to zero. A solution to the puzzle is then found.

  3. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    Mathematical context. The general problem of solving Sudoku puzzles on n2 × n2 grids of n × n blocks is known to be NP-complete. [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.

  4. Taking Sudoku Seriously - Wikipedia

    en.wikipedia.org/wiki/Taking_Sudoku_Seriously

    Taking Sudoku Seriously. Taking Sudoku Seriously: The math behind the world's most popular pencil puzzle is a book on the mathematics of Sudoku. It was written by Jason Rosenhouse and Laura Taalman, and published in 2011 by the Oxford University Press. The Basic Library List Committee of the Mathematical Association of America has suggested its ...

  5. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    A Sudoku with 18 clues and two-way diagonal symmetry. This section refers to classic Sudoku, disregarding jigsaw, hyper, and other variants. A completed Sudoku grid is a special type of Latin square with the additional property of no repeated values in any of the nine blocks (or boxes of 3×3 cells).

  6. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is an important tool for solving constraint satisfaction problems, [2] such as crosswords, verbal arithmetic, Sudoku, and many other puzzles. It is often the most convenient technique for parsing , [ 3 ] for the knapsack problem and other combinatorial optimization problems.

  7. P versus NP problem - Wikipedia

    en.wikipedia.org/wiki/P_versus_NP_problem

    The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved. Here, quickly means an algorithm that solves the task and runs in polynomial time exists, meaning the task completion time is bounded above by a ...

  8. Glossary of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_Sudoku

    A Sudoku variant with prime N (7×7) and solution. (with Japanese symbols). Overlapping grids. The classic 9×9 Sudoku format can be generalized to an N×N row-column grid partitioned into N regions, where each of the N rows, columns and regions have N cells and each of the N digits occur once in each row, column or region.

  9. Combinatorial explosion - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_explosion

    A Sudoku is a type of Latin square with the additional property that each element occurs exactly once in sub-sections of size √ n × √ n (called boxes). Combinatorial explosion occurs as n increases, creating limits to the properties of Sudokus that can be constructed, analyzed, and solved, as illustrated in the following table.

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