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  2. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specifically in the psychophysics of visual perception. A traditional term for "flicker fusion" is "persistence ...

  3. Active shutter 3D system - Wikipedia

    en.wikipedia.org/wiki/Active_shutter_3D_system

    An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking ...

  4. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Refresh rate. The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or ...

  5. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    The exact refresh rate necessary to prevent the perception of flicker varies greatly based on the viewing environment. In a completely dark room, a sufficiently dim display can run as low as 30 Hz without visible flicker. [citation needed] At normal room and TV brightness this same display rate would produce flicker so severe as to be unwatchable.

  6. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing[1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase ...

  7. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Perceptible on lower refresh rates (60 fps and below) [27] Depends; in 2013 most LCDs used PWM to dim the backlight [28] However, since then many flicker free LCD computer monitors were introduced. [29] Does not normally occur due to a high refresh rate higher than FPS [30] Does not normally occur at 100% brightness level.

  8. 10 Gamer Gift Ideas Perfect for the No. 1 Player in Your Life

    www.aol.com/lifestyle/10-gamer-gift-ideas...

    A good headset will enhance the overall gaming experience, making it easier for your husband to hear every detail, from the subtle footsteps of an approaching enemy to the epic soundtrack of his ...

  9. Routine (video game) - Wikipedia

    en.wikipedia.org/wiki/Routine_(video_game)

    Routine is an upcoming survival horror game developed by Lunar Software and published by Raw Fury. Set on a lunar base, the story follows an unnamed protagonist unraveling a mysterious incident that led to the base's decline. The game is played from a first-person perspective, with the player using a Cosmonaut Assistance Tool to fight hostile ...