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  2. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics. Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:

  3. Feynman diagram - Wikipedia

    en.wikipedia.org/wiki/Feynman_diagram

    The Feynman diagrams are much easier to keep track of than "old-fashioned" terms, because the old-fashioned way treats the particle and antiparticle contributions as separate. Each Feynman diagram is the sum of exponentially many old-fashioned terms, because each internal line can separately represent either a particle or an antiparticle.

  4. Cardinal point (optics) - Wikipedia

    en.wikipedia.org/wiki/Cardinal_point_(optics)

    A system is focal if an object ray parallel to the axis is conjugate to an image ray that intersects the optical axis. The intersection of the image ray with the optical axis is the focal point F ′ in image space. Focal systems also have an axial object point F such that any ray through F is conjugate to an image ray parallel to the optical axis.

  5. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    In optics, a ray is an idealized geometrical model of light or other electromagnetic radiation, obtained by choosing a curve that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow. [1][2] Rays are used to model the propagation of light through an optical system, by dividing the real light ...

  6. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    Ray tracing of a beam of light passing through a medium with changing refractive index.The ray is advanced by a small amount, and then the direction is re-calculated. Ray tracing works by assuming that the particle or wave can be modeled as a large number of very narrow beams (), and that there exists some distance, possibly very small, over which such a ray is locally straight.

  7. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    Normal (geometry) A polygon and its two normal vectors. A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the ...

  8. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  9. Complex plane - Wikipedia

    en.wikipedia.org/wiki/Complex_plane

    In mathematics, the complex plane is the plane formed by the complex numbers, with a Cartesian coordinate system such that the horizontal x -axis, called the real axis, is formed by the real numbers, and the vertical y -axis, called the imaginary axis, is formed by the imaginary numbers. The complex plane allows for a geometric interpretation ...