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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3][4]

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Four principles. How to Solve It suggests the following steps when solving a mathematical problem: First, you have to understand the problem. [ 2 ] After understanding, make a plan. [ 3 ] Carry out the plan. [ 4 ] Look back on your work. [ 5 ]

  4. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  5. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations.

  6. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  7. Graph edit distance - Wikipedia

    en.wikipedia.org/wiki/Graph_edit_distance

    Graph edit distance. In mathematics and computer science, graph edit distance (GED) is a measure of similarity (or dissimilarity) between two graphs. The concept of graph edit distance was first formalized mathematically by Alberto Sanfeliu and King-Sun Fu in 1983. [1] A major application of graph edit distance is in inexact graph matching ...

  8. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    t. e. Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue ...

  9. Numerical methods for ordinary differential equations - Wikipedia

    en.wikipedia.org/wiki/Numerical_methods_for...

    The same illustration for The midpoint method converges faster than the Euler method, as . Numerical methods for ordinary differential equations are methods used to find numerical approximations to the solutions of ordinary differential equations (ODEs). Their use is also known as " numerical integration ", although this term can also refer to ...

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