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Educational research. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology.
An example of the application of innovative technology in education is the implementation of an AI-based tutoring system at an entry-level IT school in Pensacola by the U.S. Navy. This system incorporates a human tutor who closely monitors the progress of the students and provides individual assessments.
Technology education, tech ed, or career and technical education is the study of technology, in which students "learn about the processes and knowledge related to technology". As a field of study, it covers the human's ability to shape and change the physical world to meet needs, by manipulating materials and tools with techniques.
In 2012, Udacity brought higher education to the students. The educational organization entered into the tech industry and offered students a more convenient way to learn: online.
In the context of education, one-to-one computing (sometimes abbreviated as " 1:1 ") refers to academic institutions, such as schools or colleges, that allow each enrolled student to use an electronic device in order to access the Internet, digital course materials, and digital textbooks. [1] The concept has been actively explored and ...
Digital learning. Digital learning is learning that is supported by technology. It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote ...
Information Communications Technology is usually included in the Home Economics and Livelihood Education program in grade school and taught through the Technology and Home Economics program [1] in high school. The recent status of ICT education in the Philippines, along with other Southeast Asian countries, was surveyed by the Southeast Asian ...
The Shojinmeat Project is a citizen science movement, non-profit organization, and art project about cultured meat.Their approach to developing and popularizing cultured meat has been noted as unique from efforts in the field before it, in that it envisions cultured meat as something that can be made at home with a process understood by its consumer, analogous to home brewing.