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Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware.
In China, Project-based learning implementation has primarily been driven by international school offerings, [22] although public schools use Project-based learning as a reference for Chinese Premier Ki Keqiang's mandate for schools to adopt maker education, [23] in conjunction with micro-schools like Moonshot Academy and ETU, and maker ...
Makers Empire was also described as a "compelling example" of 3D printing in the 2015 Horizon Project report, [25] an initiative by the New Media Consortium. In late 2017, it was reported that Makers Empire had attracted $1 million in funding. [26] In 2018, Makers Empire was part of two large-scale rollouts of 3D printing in schools.
Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.
The Paulo and Nita Freire Project for International Critical Pedagogy was founded at McGill University. Here Joe L. Kincheloe and Shirley R. Steinberg worked to create a dialogical forum for critical scholars around the world to promote research and re-create a Freirean pedagogy in a multinational domain. [78]
Design thinking has a history extending from the 1950s and '60s, with roots in the study of design cognition and design methods.It has also been referred to as "designerly ways of knowing, thinking and acting" [6] and as "designerly thinking". [7]
Thematic learning is closely related to interdisciplinary or integrated instruction, topic-, project- or phenomenon-based learning. Thematic teaching is commonly associated with elementary classrooms and middle schools using a team-based approach, but this pedagogy is equally relevant in secondary schools and with adult learners.