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Decisive Battles of World War II: Battles in Normandy (2004) Decisive Battles of World War II: Battles in Italy (2005) Battlefront (2007 video game) (2007) (Namesake of 1986 version) Kharkov: Disaster on the Donets (2008) Across the Dnepr: Second Edition (2010) (Expansion. Remake of 2003 namesake title.)
Making History II is the successor to Making History: The Calm & The Storm and gives players the ability to take full control of any world nation, colonies, regions, cities, and military units during the time leading up to and during the Second World War. In 2016, along with the other games in the series, Making History II was sold to Factus Games.
Second World War at Sea is a tactical wargame series produced by Avalanche Press covering naval combat during World War II. The series is based on Avalanche Press' Great War at Sea. The two series share many features although they are separate both from a rules standpoint and a scale standpoint (see SOPAC below).
Battle for Normandy (video game) Battle Group (video game) Battle of Britain (1985 video game) Battle of Britain (1999 video game) Battle of the Atlantic: The Ocean Lifeline. Battlefield Heroes. Battlefront (1986 video game) Battlefront (2007 video game) Battleground: Ardennes.
Order of Battle: Pacific is a computer wargame video game developed by The Artistocrats and published by Slitherine Software for Windows on April 30, 2015. [1] The game became free-to-play and was renamed to Order of Battle: World War II on June 14, 2016. [2] The Pacific campaign became downloadable content (DLC) for World War II.
Combat Mission is the name of a series of computer wargames simulating tactical battles. The series has progressed through two distinct game engines. The original game engine, referred to as 'CMx1' by the developer, Battlefront.com, powered a trio of games set in the Second World War. Combat Mission: Shock Force was released in July 2007 as the ...
Strategic Command games are all turn-based strategies.With the exception of the Patton Drives East expansion pack of Strategic Command 2, which also features post-1945 campaigns and scenarios, [3] and Strategic Command: American Civil War, all the games are set during the first and second world wars.
The five original Close Combat games were real-time computer wargames, with a top-down perspective and two-player capabilities. Each was set in a different European theatre of the Second World War. Each game included a mixture of infantry and armoured units, whilst the later games also included artillery, mortars and air support.
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