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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.
Spaghetti code is a pejorative phrase for difficult-to-maintain and unstructured computer source code.Code being developed with poor structure can be due to any of several factors, such as volatile project requirements, lack of programming style rules, and software engineers with insufficient ability or experience.
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The Standard Galactic Alphabet, the writing system in the Commander Keen video games and in Minecraft. The Al Bhed language in Final Fantasy X is actually a substitution cipher, although it is pronounced phonetically (i.e. "you" in English is translated to "oui" in Al Bhed, but is pronounced the same way that "oui" is pronounced in French).
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The command is available in MS-DOS versions 2 (1983) and later. [5] While the ultimate origins of using the three-character string CLS as the command to clear the screen likely predate Microsoft's use, this command was present before its MS-DOS usage, in the embedded ROM BASIC dialects Microsoft wrote for early 8-bit microcomputers (such as TRS-80 Color BASIC), where it served the same purpose.
The Simplified Wrapper and Interface Generator (SWIG) is an open-source software tool used to connect computer programs or libraries written in C or C++ with scripting languages such as Lua, Perl, PHP, Python, R, Ruby, Tcl, and other language implementations like C#, Java, JavaScript, Go, D, OCaml, Octave, Scilab and Scheme.