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It is also used for the Blender user manual [10] and Python API documentation. [11] In 2010, Eric Holscher announced [12] the creation of the Read the Docs project as part of an effort to make maintenance of software documentation easier. Read the Docs automates the process of building and uploading Sphinx documentation after every commit.
An application programming interface (API) key is a secret unique identifier used to authenticate and authorize a user, developer, or calling program to an API. [1] [2]Cloud computing providers such as Google Cloud Platform and Amazon Web Services recommend that API keys only be used to authenticate projects, rather than human users.
The OpenFX featureset includes a full renderer and raytracing engine, NURBS support, kinematics-based animation, morphing, and an extensive plugin API. Plugin capabilities include image post processor effects such as lens flare, fog and depth of field. Animation effects such as explosions, waves and dissolves add to the flexibility of the program.
A collection of tools that API providers use to define APIs, for instance using the OpenAPI or RAML specifications, generate API documentation, govern API usage through access and usage policies for APIs, test and debug the execution of API, including security testing and automated generation of tests and test suites, deploy APIs into production, staging, and quality assurance environments ...
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. [1] A document or standard that describes how to build such a connection or interface is called an API specification.
An open API (often referred to as a public API) is a publicly available application programming interface that provides developers with programmatic access to a (possibly proprietary) software application or web service. [1] Open APIs are APIs that are published on the internet and are free to access by consumers. [2]
Blender Game Engine was developed in 2000 with the goal of creating a marketable commercial product to create games and other interactive content, in an artist-friendly way. Key code in the physics library (SUMO) did not become open-source when the rest of Blender did, which prevented the game engine from functioning until version 2.37a.
API description languages are sometimes called interface description languages (IDLs). The structured description might be used to generate documentation for human programmers; such documentation may be easier to read than free-form documentation, since all documentation generated by the same tool follows the same formatting conventions ...