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Hot take: stop saying mods should be "higher" or "lower" in your load order. A lot of mods say that they should be "higher" or "lower" in your load order. But this seems rather ambiguous. "Higher" could mean (a) a higher index (which means lower on your screen) or (b) visually higher on your screen in your mod manager (meaning a lower index).
CAM, CF, LF, RF (65-75 physical) LM, RM, LW, RW (55-65 physical) Some notes about PHYSICAL. There ST and CM players that have really high physical and others that have really low. The levels 1), 2), 3) are affected by rating more than levels 4), 5) Taller and more athletic players have higher physical. This analysis is based on my experience it ...
Reply reply. [deleted] •. If you play with high sensitivity it’s better to play with high dpi and low in game sens. Because sensitivity in games is like an invisible grid and your mouse can only move in the grid lines, with higher sensitivity the grid is larger as so to make your mouse move faster through the lines, but it is less accurate.
Here's an example of python-like pseudo code that's 1) very close to yours and 2) almost the final program. the only things I changed are syntax. if you go ahead and read up on and correct the use of the python random module and the input function this is a finished program. import random. rand_num = random()
The higher the standard deviation the more variability or spread you have in your data. Standard deviation measures how much your entire data set differs from the mean. The larger your standard deviation, the more spread or variation in your data. Small standard deviations mean that most of your data is clustered around the mean. In the following graph, the mean is 84.47, the standard ...
Because the atmospheric pressure is lower, the vapour pressure of the liquid needs to be lower to reach boiling point. Therefore, less heat is required to make the vapour pressure equal to the atmospheric pressure. The boiling point is lower at higher altitude. Here's a video that demonstrates the effect of atmospheric pressure on boiling point.
CodeHS is a comprehensive teaching platform for helping schools teach computer science. We provide web-based curriculum, teacher tools and resources, and professional development.
I created a game based off the base stats of Pokemon. Where you get to choose which base stat you want to compare and two pokemon appear and decide whether of if the right pokemon has a higher or lower base stat than the left one. I did it for all the stats of the Pokemon and set up three different difficulties.
Higher is better, some people prefer 500 hz, but 250 is so slow, how you can even play with that :o if for some reason you like 250 hz, try 500 hz and see, but 250 is slow. Higher is objectively better. It reduces input lag by sampling more often, making your mouse more responsive. Lowering your mouse's polling rate is like setting a fps max on ...
It isn’t purely a correlation. This implies higher frame rates really do help players perform better. I personally think a little more research is need so we can separate the effects of display latency and frame rate. As many monitors with a high refresh rate also have much lower input latency than the average monitor.